I'm open-minded about AI coding tools and know people who are finding them helpful, but so far haven't found a use for them beyond novelty experiments

Absolutely nothing in my current project could be effectively 'outsourced' by explaining how it needs to work, because the game IS the cumulative effect of choices about structure, data, UI, gameplay, etc. And currently that creativity/judgement is WAY beyond AI capabilities

But I'm probably unusual; I don't even use any kind of autocomplete

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@mattround with you on not using autocomplete. it wastes more time than it saves for me. current AI implementations come across as very competent autocomplete implementations. great for some uses, irritating for others, and at great risk of confidently putting a very wrong answer forwards.

@evilstevie if I was using a lot of complex library/OO stuff every day then some kind of intellisense would be useful, but it's all too noisy for the little benefit I'd currently get

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